
Entry notes
The destination describes a QuakeWorld multiplayer project. Read the mode notes before expecting a campaign.
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Source check: October 13, 2026. Not a gameplay test.The October 8 list leans on a family of preservation projects: real classic engines — Quake, Quake II, Quake III, RTCW, Urban Terror, Half-Life and Diablo — compiled or wrapped so a browser can run them. Most are multiplayer builds, not full campaigns.

The destination describes a QuakeWorld multiplayer project. Read the mode notes before expecting a campaign.
Publisher screenshot · Image credit ↗
Source check: October 13, 2026. Not a gameplay test.
The host presents 'Real Quake II in your browser', a non-commercial preservation project on FTE QuakeWorld with sessions of up to eight players.
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Source check: October 13, 2026. Not a gameplay test.
The destination identifies Q3JS by @lukatheddev hosted by pieter.com, with a play button, a live map rotation and a 36-player online count at our check.
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Source check: October 13, 2026. Not a gameplay test.
The host runs the iortcw engine compiled to WebAssembly and warns that the first load downloads about 380 MB, cached afterwards. Desktop and Chrome are recommended.
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Source check: October 13, 2026. Not a gameplay test.
The reply calls this Unreal Tournament, but the destination identifies Urban Terror on the real ioUrbanTerror engine compiled to WebAssembly, with maps such as casa and turnpike.
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Source check: October 13, 2026. Not a gameplay test.
The page identifies an Xash3D FWGS Emscripten port with a memory-size setting. The engine build does not include game content.
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Source check: October 13, 2026. Not a gameplay test.
The page shows the WebXash title with its interface loaded by scripts. Setup details were not readable in our check.
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Source check: October 13, 2026. Not a gameplay test.
The page offers a shareware demo or loading your own DIABDAT.MPQ from the original game.
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Source check: October 13, 2026. Not a gameplay test.Several of these hosts state plainly that they are non-commercial museum projects unaffiliated with the original publishers, and some ask for game data from your own copy. That boundary is what keeps them up.
Back to all 25 entries →The pieter.com preservation family documents multiplayer modes with play buttons and leaderboards. Campaign content is a different promise that these entries do not make — check each guide's limits section.
Engine builds like Xash3D run game logic but do not ship the original game data. Projects that follow this rule ask for files from a copy you own — Diablo Web even offers the old shareware demo as a no-purchase route.
Source links, entry pages and published instructions were checked on October 13, 2026. We have not joined matches, measured frame rates or tested save durability.
Updated research. Practical next steps.
Browser gamesThe reply's Quake II link runs Real Quake II on FTE QuakeWorld — a non-commercial preservation project with eight-player sessions. Setup notes and check limits.
Browser gamesQ3JS by @lukatheddev on pieter.com: a live Quake III arena entry with a play button, map rotation and mobile plus gamepad support claims. What we verified and what we did not.
Browser gamesRTCW multiplayer via the real iortcw engine compiled to WebAssembly, with an approximately 380 MB first load. Browser advice, prep steps and check limits.